You need put like your serverfiles lines:
Already u know every server files have different system for these.
So i write 2 function for both side. If u write same line like this work %100.

understand?yes 

you need put your server files i already give example like levelup bro.

look here. understand? yes is about the code! yes yes i will try this one with level 75 and 90 yes

when u change or add new mission first look tutorial and look add like i am doing ok?ok if i have any question i call you :D ok bro.thank you

np i need go sleep right now everything ok. see u brother. see you good nitght <3

Lua:

		game.set_reward(REWARD_INDEX)



		when levelup with pc.get_level() == 115 begin
			--REWARD_115=1
			game.set_reward(1)
		end
		when levelup with pc.get_level() == 120 begin
			--REWARD_120=3
			game.set_reward(3)
		end

C++:

	CHARACTER_MANAGER::Instance().SetRewardData(REWARD_INDEX, PLAYERNAME, ALWAYS HERE TRUE);

	//REWARD_THANDRUIL=6,
	CHARACTER_MANAGER::Instance().SetRewardData(REWARD_THANDRUIL, ch->GetPlayerName(), true);


Rewards:

	REWARD_NONE = 0,
	REWARD_115 = 1,
	REWARD_PET_115=2,
	REWARD_120=3,
	REWARD_LEGENDARY_SKILL=4,
	REWARD_LEGENDARY_SKILL_SET=5,
	REWARD_THANDRUIL=6,
	REWARD_HYDRA=7,
	REWARD_CRYSTAL_DRAGON=8,
	REWARD_OFFLINESHOP_SLOT=9,
	REWARD_INVENTORY_SLOT=10,
	REWARD_AVERAGE=11,
	REWARD_ELEMENT=12,
	REWARD_BATTLEPASS=13,
	REWARD_CUSTOM_SASH=14,
	REWARD_AURA=15,
	REWARD_ENERGY=16,
	REWARD_112_BIO=17,
	REWARD_120_BIO=18,
	REWARD_LEADER_SHIP=19,
	REWARD_BUFFI_LEGENDARY_SKILL=20,
	REWARD_MAX,